![]() ![]() As for this run, he found every single ALT if I'm not mistaken, among other things. He's responsible for finding way more stuff within the classics than I could ever comprehend, and as such he's one of the main reasons why I even picked up on classic tombrunning all those years ago. He's one of the strongest icons in the world of classic tombrunning. ![]() rr_carroll - for generally being awesome and for installing the game the moment I mentioned I wanna run it. Special thanks to all the people without which this run wouldn't exist in this shape and form, before I forget them: There are other differences but most of them have no effect on the run itself, so I shan't go into those. Hotkeys - The medipack hotkeys work all the same as in the previous games, but the weapon ones don't, which is rather sad. It doesn't in TRC, meaning I actually did have to hurry up whenever I needed to combine items, switch weapons, etc. The in-game timer - I'm not *entirely* sure about this one, but I do believe the timer would stop in the inventory screen in TRIV. It would be very awesome for this run as well as there are quite a few enemies I can't avoid killing, but in this game, even with the function on, Lara still automatically locks onto the first enemy she hits, rendering it completely useless. Broken manual aiming - in TRIV, if you switched the function on you could UZI-shoot the pistols dealing all the damage much faster than normally, which is always greatly useful against human-sized or oversized enemies which don't have any special weak spots. There are more differences between this game and TRIV than many people realise. As far as I can tell, this one is easily the most frustrating one to run, even if the game itself is actually the easiest of the classics (though even that is debatable when running it, with all the luck manipulation going on here and there, but more on that later). Actually, it's not half as bad in the modern games, as in those you CAN SKIP THE CUTSCENES! I'm not really surprised it took this long for someone to come by and do an SDA run of the game. But I partially enjoy them because they're quite rare in the other games, whereas here in TRC it's almost as bad as in the modern games. You know, I enjoy the cutscenes in the classics. And that's not even counting all the unskippable flybys, such as the one at the start of 13th Floor, so the show would actually be well longer than that, and the actual gameplay even shorter. In fact, its ridiculousness got over my head while running the game so much I decided to do a little math - of the 01:13:28 it took me to complete the game, only about 44 minutes is actual gameplay, meaning the cutscenes across these short 13 levels make almost a half an hour worth of a show. Welcome to my TRC speedrun text comments.įirst and foremost, how come a run of this game is only about fifteen minutes shorter than the one of TRIV you ask? There's a simple answer to that - TRC has WAY more cutscenes which are all WAY longer than in any other TR classic. ![]()
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